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      She was a Disney star with platinum records, but Bridgit Mendler gave it up to change the world

      news.movim.eu / ArsTechnica • 5 days ago - 11:00

    Bridgit Mendler was not in Hollywood anymore. Instead, she found herself in rural North Dakota, where the stars sparkled overhead rather than on the silver screen. And she was freezing.

    When her team tumbled out of their rental cars after midnight, temperatures had already plummeted into the 40s. Howling winds carried their breath away before it could fog the air. So it was with no small sense of urgency that the group scrambled to assemble a jury-rigged antenna to talk to a spacecraft that would soon come whizzing over the horizon. A few hours later, the rosy light of dawn shone on the faces of a typically scrappy space startup: mostly male, mostly disheveled.

    Then there was Mendler, the former Disney star and pop music sensation—and she was running the whole show.

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      HBO’s The Last of Us S2E6 recap: Look who’s back!

      news.movim.eu / ArsTechnica • 19 May • 9 minutes

    New episodes of season 2 of The Last of Us are premiering on HBO every Sunday night, and Ars' Kyle Orland (who's played the games) and Andrew Cunningham (who hasn't) will be talking about them here after they air . While these recaps don't delve into every single plot point of the episode, there are obviously heavy spoilers contained within, so go watch the episode first if you want to go in fresh.

    Kyle : Going from a sudden shot of beatific Pedro Pascal at the end of the last episode to a semi-related flashback with a young Joel Miller and his brother was certainly a choice. I almost respect how overtly they are just screwing with audience expectations here.

    As for the opening flashback scene itself, I guess the message is "Hey, look at the generational trauma his family was dealing with—isn't it great he overcame that to love Ellie?" But I'm not sure I can draw a straight line from "he got beat by his dad" to "he condemned the entire human race for his surrogate daughter."

    Andrew : I do not have the same problems you did with either the Joel pop-in at the end of the last episode or the flashback at the start of this episode—last week, the show was signaling "here comes Joel!" and this week the show is signaling "look, it's Joel!" Maybe I'm just responding to Tony Dalton as Joel's dad, who I know best as the charismatic lunatic Lalo Salamanca from Better Call Saul . I do agree that the throughline between these two events is shaky, though, and without the flashback to fill us in, the "I hope you can do a little better than me" sentiment feels like something way out of left field.

    But I dunno, it's Joel week. Joel's back! This is the Duality of Joel: you can simultaneously think that he is horrible for failing a civilization-scale trolley problem when he killed a building full of Fireflies to save Ellie, and you can't help but be utterly charmed by Pedro Pascal enthusiastically describing the many ways to use a Dremel. (He's right! It's a versatile tool!)

    Truly, there's pretty much nothing in this episode that we couldn't have inferred or guessed at based on the information the show has already made available to us. And I say this as a non-game-player—I didn't need to see exactly how their relationship became as strained as it was by the beginning of the season to have some idea of why it happened, nor did I need to see The Porch Scene to understand that their bond nevertheless endured. But this is also the dynamic that everybody came to the show for last season, so I can only make myself complain about it to a point.

    Kyle : It's true, Joel Week is a time worth celebrating. If I'm coming across as cranky about it at the outset, it's probably because this whole episode is a realization of what we're missing out on this season thanks to Joel's death.

    As you said, a lot of this episode was filling in gaps that could well have been inferred from events we did see. But I would have easily taken a full season (or a full second game) of Ellie growing up and Joel dealing with Ellie growing up. You could throw in some zombie attacks or an overarching Big Bad enemy or something if you want, but the development of Joel and Ellie's relationship deserves more than just some condensed flashbacks.

    "It works?!" Credit: Warner Bros. Discovery

    Andrew : Yeah, it's hard not to be upset about the original sin of The Last of Us Part 2 which is (assuming it's like the show) that having some boring underbaked villain crawl out of the woodwork to kill the show's main character is kind of a cheap shot. Sure, you shock the hell out of viewers like me who didn't see it coming! But part of the reason I didn't see it coming is because if you kill Joel, you need to do a whole bunch of your show without Joel and why on Earth would you decide to do that?

    To be clear, I don't mind this season so much and I've found things to like about it, though Ellie does sometimes veer into being a protagonist so short-sighted and impulsive and occasionally just-plain-stupid that it's hard to be in her corner. But yeah, flashing back to a time just two months after the end of season 1 really does make you wonder, "Why couldn't the story just be this?"

    Kyle : In the gaming space, I understand the desire to not have your sequel game be just "more of the same" from the last game. But I've always felt The Last of Us Part 2 veered too hard in the other direction and became something almost entirely unrecognizable from the original game I loved.

    But let's focus on what we do get in this episode, which is an able recreation of my favorite moment from the second game, Ellie enjoying the heck out of a ruined science museum. The childlike wonder she shows here is a great respite from a lot of action-heavy scenes in the game, and I think it serves the same purpose here. It's also much more drawn out in the game—I could have luxuriated in just this part of the flashback for an entire episode!

    Andrew : The only thing that kept me from being fully on board with that scene was that I think Ellie was acting quite a bit younger than 16, with her pantomimed launch noises and flipping of switches, But I could believe that a kid who had such a rough and abbreviated childhood would have some fun sitting in an Apollo module. For someone with no memories of the pre-outbreak society, it must seem like science fiction, and the show gives us some lovely visuals to go with it.

    The things I like best here are the little moments in between scenes rather than the parts where the show insists on showing us events that it had already alluded to in other episodes. What sticks with me the most, as we jump between Ellie's birthdays, is Joel's insistence that "we could do this kind of thing more often" as they go to a museum or patrol the trails together. That it needs to be stated multiple times suggests that they are not, in fact, doing this kind of thing more often in between birthdays.

    Joel is thoughtful and attentive in his way—a little better than his father—but It's such a bittersweet little note, a surrogate dad's clumsy effort to bridge a gap that he knows is there but doesn't fully understand.

    Why can't it be like this forever? Credit: Warner Bros. Discovery

    Kyle : Yeah, I'm OK with a little arrested development in a girl that has been forced to miss so many of the markers of a "normal" pre-apocalypse childhood.

    But yeah, Joel is pretty clumsy about this. And as we see all of these attempts with his surrogate daughter, it's easy to forget what happened to his real daughter way back at the beginning of the first season. The trauma of that event shapes Joel in a way that I feel the narrative sometimes forgets about for long stretches.

    But then we get moments like Joel leading Gail's newly infected husband to a death that the poor guy would very much like to delay by an hour for one final moment with his wife. When Joel says that you can always close your eyes and see the face of the one you love, he may have been thinking about Ellie. But I like to think he was thinking about his actual daughter.

    Andrew : Yes to the extent that Joel's actions are relatable (I won't say "excusable," but "relatable") it's because the undercurrent of his relationship with Ellie is that he can't watch another daughter die in his arms. I watched the first episode again recently, and that whole scene remains a masterfully executed gut-punch.

    But it's a tough tightrope to walk because if the story spends too much time focusing on it, you draw attention to how unhealthy it is for Joel to be forcing Ellie to play that role in his life. Don't get me wrong, Ellie was looking for a father figure, too, and that's why it works! It's a "found family" dynamic that they were both looking for. But I can't hear Joel's soothing "baby girl" epithet without it rubbing me the wrong way a little.

    My gut reaction was that it was right for Joel not to fully trust Gail's husband, but then I realized I can never not suspect Joe Pantoliano of treachery because of his role as betrayer in the 26-year-old movie The Matrix . Brains are weird.

    Kyle : I did like the way Ellie tells Joel off for lying to her (and to Gail) about the killing; it's a real "growing up" moment for the character. And of course it transitions well into The Porch Scene, Ellie's ultimate moment of confronting Joel on his ultimate betrayal.

    While I'm not a fan of the head-fake "this scene isn't going to happen" thing they did earlier this season, I think the TV show once again did justice to one of the most impactful parts of the game. But the game also managed to spread out these Joel-centric flashbacks a little more, so we're not transitioning from "museum fun" to "porch confrontation" quite so quickly. Here, it feels like they're trying hard to rush through all of their "bring back Pedro Pascal" requirements in a single episode.

    When you've only got one hour left, how you spend it becomes pretty important. Credit: Warner Bros. Discovery

    Andrew : Yeah, because you don't need to pay a 3D model's appearance fees if you want to use it in a bunch of scenes of your video game. Pedro Pascal has other stuff going on!

    Kyle : That's probably part of it. But without giving too much away, I think we're seeing the limits of stretching the events of "Part 2" into what is essentially two seasons. While there have been some cuts, on the whole, it feels like there's also been a lot of filler to "round out" these characters in ways that have been more harmful than helpful at points.

    Andrew : Yeah, our episode ends by depositing us back in the main action, as Ellie returns to the abandoned theater where she and Dina have holed up. I'm curious to see what we're in for in this last run of almost-certainly-Joel-less episodes, but I suspect it involves a bunch of non-Joel characters ping-ponging between the WLF forces and the local cultists. There will probably be some villain monologuing, probably some zombie hordes, probably another named character death or two. Pretty standard issue.

    What I don't expect is for anyone to lovingly and accurately describe the process of refurbishing a guitar. And that's the other issue with putting this episode where it is—just as you're getting used to a show without Joel, you're reminded that he's missing all over again.

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      Do these Buddhist gods hint at the purpose of China’s super-secret satellites?

      news.movim.eu / ArsTechnica • 17 May

    Mission patches are a decades-old tradition in spaceflight. They can range from the figurative to the abstract, prompting valuable insights or feeding confusion. Some are just plain weird.

    Ars published a story a few months ago on spaceflight patches from NASA, SpaceX, Russia, and the NRO, the US government's spy satellite agency, which is responsible for some of the most head-scratching mission logos.

    Until recently, China's entries in the realm of spaceflight patches often lacked the originality found in patches from the West. For example, a series of patches for China's human spaceflight missions used a formulaic design with a circular shape and a mix of red and blue . The patch for China's most recent Shenzhou crew to the country's Tiangong space station last month finally broke the mold with a triangular shape after China's human spaceflight agency put the patch up for a public vote.

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      Sierra made the games of my childhood. Are they still fun to play?

      news.movim.eu / ArsTechnica • 17 May

    My Ars colleagues were kicking back at the Orbital HQ water cooler the other day, and—as gracefully aging gamers are wont to do—they began to reminisce about classic Sierra On-Line adventure games . I was a huge fan of these games in my youth, so I settled in for some hot buttered nostalgia.

    Would we remember the limited-palette joys of early King's Quest, Space Quest, or Quest for Glory titles? Would we branch out beyond games with "Quest" in their titles, seeking rarer fare like Freddy Pharkas: Frontier Pharmacist ? What about the gothic stylings of The Colonel's Bequest or the voodoo-curious Gabriel Knight ?

    Nope. The talk was of acorns. [Bleeping] acorns, in fact!

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      RFK Jr’s plan to ban fluoride supplements will “hurt rural America,” dentists say

      news.movim.eu / ArsTechnica • 16 May

    This week, the US health department announced a plan to ban prescription fluoride supplements for children . These ingested fluoride products are dispensed at safe doses by doctors and dentists to prevent tooth decay in children who are unable to get adequate fluoride doses from community water systems—something that may become more common as more states and cities remove or ban fluoride from their water.

    Both the American Dental Association (ADA) and the American Academy of Pediatrics recommend fluoridating community water and advise prescribing fluoride supplements for children who do not get adequate fluoride dosages through their water.

    Nevertheless, the Department of Health and Human Services (HHS) under anti-vaccine advocate and conspiracy theorist Robert F. Kennedy Jr states without clear evidence that fluoride supplements harm children's microbiome and pose other health risks.

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      Spotify caught hosting hundreds of fake podcasts that advertise selling drugs

      news.movim.eu / ArsTechnica • 16 May

    This week, Spotify rushed to remove hundreds of obviously fake podcasts found to be marketing prescription drugs in violation of Spotify's policies and, likely, federal law.

    On Thursday, Business Insider (BI) reported that Spotify removed 200 podcasts advertising the sale of opioids and other drugs, but that wasn't the end of the scandal. Today, CNN revealed that it easily uncovered dozens more fake podcasts peddling drugs.

    Some of the podcasts may have raised a red flag for a human moderator—with titles like "My Adderall Store" or "Xtrapharma.com" and episodes titled "Order Codeine Online Safe Pharmacy Louisiana" or "Order Xanax 2 mg Online Big Deal On Christmas Season," CNN reported.

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      The empire strikes back with F-bombs: AI Darth Vader goes rogue with profanity, slurs

      news.movim.eu / ArsTechnica • 16 May

    For a short period of time on Friday, Darth Vader could drop F-bombs in the video game Fortnite as part of a voice AI implementation gone wrong, reports GameSpot . Epic Games rapidly deployed a hotfix after players encountered the Sith Lord responding to their comments with profanity and strong language.

    In Fortnite , the AI-voiced Vader appears as both a boss in battle royale mode and an interactive character. The official Star Wars website encourages players to "ask him all your pressing questions about the Force, the Galactic Empire… or you know, a good strat for the last Storm circle," adding that "the Sith Lord has opinions."

    The F-bomb incident involved a Twitch streamer named Loserfruit, who triggered the forceful response when discussing food with the virtual Vader. The Dark Lord of the Sith responded by repeating her words "freaking" and "fucking" before adding, "Such vulgarity does not become you, Padme." The exchange spread virally across social media platforms on Friday.

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      Google to give app devs access to Gemini Nano for on-device AI

      news.movim.eu / ArsTechnica • 16 May • 1 minute

    The rapid expansion of generative AI has changed the way Google and other tech giants design products, but most of the AI features you've used are running on remote servers with a ton of processing power. Your phone has a lot less power , but Google appears poised to give developers some important new mobile AI tools. At I/O next week, Google will likely announce a new set of APIs to let developers leverage the capabilities of Gemini Nano for on-device AI.

    Google has quietly published documentation on big new AI features for developers. According to Android Authority , an update to the ML Kit SDK will add API support for on-device generative AI features via Gemini Nano. It's built on AI Core, similar to the experimental Edge AI SDK, but it plugs into an existing model with a set of predefined features that should be easy for developers to implement.

    Google says ML Kit’s GenAI APIs will enable apps to do summarization, proofreading, rewriting, and image description without sending data to the cloud. However, Gemini Nano doesn't have as much power as the cloud-based version, so expect some limitations. For example, Google notes that summaries can only have a maximum of three bullet points, and image descriptions will only be available in English. The quality of outputs could also vary based on the version of Gemini Nano on a phone. The standard version (Gemini Nano XS) is about 100MB in size, but Gemini Nano XXS as seen on the Pixel 9a is a quarter of the size. It's text-only and has a much smaller context window.

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      The remarkable timeline of a custom gene-editing therapy to save a newborn

      news.movim.eu / ArsTechnica • 16 May

    News broke yesterday that researchers in Philadelphia appear to have successfully treated a 6-month-old baby boy , called KJ, with a personalized CRISPR gene-editing therapy. The treatment corrects an ultra-rare mutation in KJ that breaks a liver enzyme. That enzyme is required to convert ammonia, a byproduct of metabolism, to urea, a waste product released in urine. Without treatment, ammonia would build up to dangerous levels in KJ—and he would have a 50 percent chance of dying in infancy.

    While the gene-editing treatment isn't a complete cure, and long-term success is still uncertain, KJ's condition has improved and stabilized. And the treatment's positive results appear to be a first for personalizing gene editing.

    Now, who doesn't love a good story about a seemingly miraculous medical treatment saving a cute, chubby-cheeked baby? But, this story delivers more than an adorable bundle of joy; the big triumph is the striking timeline of the treatment's development—and the fact that it provides a template for how to treat other babies with ultra-rare mutations.

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