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      Star Wars: Fate of the Old Republic announced as a KOTOR spiritual successor

      news.movim.eu / ArsTechnica • Yesterday - 02:51 • 1 minute

    Over two decades after the release of Star Wars: Knights of the Old Republic II , a new project described as a “spiritual successor” to that seminal RPG series was announced at The Game Awards Thursday night. Star Wars: Fate of the Old Republic will be a collaboration between Lucasfilm Games and Arcanaut Studios, a new development house being launched by original KOTOR director Casey Hudson.

    Hudson, who will serve as director on the new game, said in an interview with StarWars.com that he has remained in contact with Lucasfilm since the KOTOR days, in the hopes of being able to collaborate in the Star Wars universe again. “It took the right conditions to get everything to line up,” he told the site.

    Calling KOTOR “one of the defining experiences of my career,” Hudson said he wants to “explore a contemporary vision” of the Star Wars universe, and “deliver on the combination of player agency and immersion in Star Wars” that defined the original games. As director on the upcoming game, Hudson said he sees his role as “to gather and shape a cohesive vision that the entire team contributes to. Ensuring that everyone shares that vision and understands their part in creating it, is critical to the success of a project.”

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      Jonathan Blow has spent the past decade designing 1,400 puzzles for you

      news.movim.eu / ArsTechnica • Yesterday - 01:50 • 1 minute

    Back in 2016, after six-and-a-half years spent working on puzzle-adventure opus The Witness , Jonathan Blow says he needed a break. He tells Ars that the project he started in The Witness’ wake was meant to serve as a quick proof of concept for a new engine and programming language he was working on. “It was supposed to be a short game,” that could be finished in “like a year and a half or two years,” he said.

    Now, after nine years of development—and his fair share of outspoken, controversial statements —Blow is finally approaching the finish line on that “short game.” He said Order of the Sinking Star —which was announced Thursday via a Game Awards trailer ahead of a planned 2026 release—now encompasses around 1,400 individual puzzles that could take completionists 400 to 500 hours to fully conquer.

    Jonathan Blow, seen here probably thinking about puzzles. Credit: Thekla, Inc.

    “I don’t know why I convinced myself it was going to be a small game,” Blow told me while demonstrating a preview build to Ars last week. “But once we start things, I just want to do the good version of the thing, right? I always make it as good as it can be.”

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      With GWM-1 family of “world models,” Runway shows ambitions beyond Hollywood

      news.movim.eu / ArsTechnica • 2 days ago - 23:47

    AI company Runway has announced what it calls its first world model, GWM-1. It’s a significant step in a new direction for a company that has made its name primarily on video generation, and it’s part of a wider gold rush to build a new frontier of models as large language models and image and video generation move into a refinement phase, no longer an untapped frontier.

    GWM-1 is a blanket term for a trio of autoregression models, each built on top Runway’s Gen-4.5 text-to-video generation model and then post-trained with domain-specific data for different kinds of applications. Here’s what each does.

    Runway’s world model announcement livestream video.

    GWM Worlds

    GWM Worlds offers an interface for digital environment exploration with real-time user input that affects the generation of coming frames, which Runway suggests can remain consistent and coherent “across long sequences of movement.”

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      Instead of fixing WoW’s new floating house exploit, Blizzard makes it official

      news.movim.eu / ArsTechnica • 2 days ago - 23:03

    Long-time World of Warcraft players have been waiting 21 years for the new in-game housing features that Blizzard officially announced last year and which launched in early access last week . Shortly after that launch, though, players quickly discovered a way to make their houses float high above the ground by exploiting an unintended, invisible UI glitch .

    Now, Blizzard says that the overwhelming response to that accidental house hovering has been so strong that it’s pivoting to integrate it as an official part of the game.

    “We were going to fix flying houses to bring them back to terra firma, but you all made such awesome stuff, so we made it possible with the base UI instead.” WoW principal designer Jesse Kurlancheek posted on social media Tuesday . Lead producer Kyle Hartline followed up on that announcement with some behind-the-scenes gossip : “Like no joke we had an ops channel about how to roll out the float fix but folks shared like 5 of the dopest houses and we all kinda immediately agreed this was way too cool to change,” he wrote.

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      OpenAI releases GPT-5.2 after “code red” Google threat alert

      news.movim.eu / ArsTechnica • 2 days ago - 21:27

    On Thursday, OpenAI released GPT-5.2, its newest family of AI models for ChatGPT, in three versions called Instant, Thinking, and Pro. The release follows CEO Sam Altman’s internal “code red” memo earlier this month, which directed company resources toward improving ChatGPT in response to competitive pressure from Google’s Gemini 3 AI model.

    “We designed 5.2 to unlock even more economic value for people,” Fidji Simo, OpenAI’s chief product officer, said during a press briefing with journalists on Thursday. “It’s better at creating spreadsheets, building presentations, writing code, perceiving images, understanding long context, using tools and then linking complex, multi-step projects.”

    As with previous versions of GPT-5, the three model tiers serve different purposes: Instant handles faster tasks like writing and translation; Thinking spits out simulated reasoning “thinking” text in an attempt to tackle more complex work like coding and math; and Pro spits out even more simulated reasoning text with the goal of delivering the highest-accuracy performance for difficult problems.

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      Supergirl teaser gives us a likably imperfect Kara Zor-El

      news.movim.eu / ArsTechnica • 2 days ago - 20:25 • 1 minute

    Warner Bros. has been hinting all week that it was coming and finally dropped the long-awaited first extended teaser trailer for Supergirl , directed by Craig Gillespie and starring Milly Alcock in the title role.

    Plans for a Supergirl movie date all the way back to 2018, but the merger that produced Warner Bros. Discovery scuttled the original concept. James Gunn and Peter Safran came in as co-CEOs of the new DC Studios and announced plans for a “soft reboot” of the DC universe, starting with this summer’s Superman . Sasha Calle played Supergirl for a brief appearance in 2023’s The Flash , but despite having signed a multi-year contract, Gunn and Safran decided to go in a different direction for their standalone film and cast Alcock ( House of the Dragon ) instead.

    Gunn particularly wanted to distance this new version of Supergirl from earlier incarnations, especially how the character was portrayed by Melissa Benoist in the Arrowverse series that ran from 2015–2021. He wanted someone less earnest, more of a contrast to David Corenswet’s wholesome Superman. “This is a story-based medium; we want stories to be in theaters that are cool and different from each other,” Gunn said at a media briefing. “And this movie is not exactly just a female clone of Superman . It’s its own thing entirely. And with a character who’s equally worthy of this treatment.”

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      Disney says Google AI infringes copyright “on a massive scale”

      news.movim.eu / ArsTechnica • 2 days ago - 19:29

    The Wild West of copyrighted characters in AI may be coming to an end. There has been legal wrangling over the role of copyright in the AI era, but the mother of all legal teams may now be gearing up for a fight. Disney has sent a cease and desist to Google, alleging the company’s AI tools are infringing Disney’s copyrights “on a massive scale.”

    According to the letter , Google is violating the entertainment conglomerate’s intellectual property in multiple ways. The legal notice says Google has copied a “large corpus” of Disney’s works to train its gen AI models, which is believable, as Google’s image and video models will happily produce popular Disney characters—they couldn’t do that without feeding the models lots of Disney data.

    The C&D also takes issue with Google for distributing “copies of its protected works” to consumers. So all those memes you’ve been making with Disney characters? Yeah, Disney doesn’t like that, either. The letter calls out a huge number of Disney-owned properties that can be prompted into existence in Google AI, including The Lion King, Deadpool, and Star Wars.

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      Ars Live: 3 former CDC leaders detail impacts of RFK Jr.’s anti-science agenda

      news.movim.eu / ArsTechnica • 2 days ago - 18:33

    The Centers for Disease Control and Prevention is in critical condition. This year, the premier public health agency had its funding brutally cut and staff gutted, its mission sabotaged, and its headquarters riddled with literal bullets. The over 500 rounds fired were meant for its scientists and public health experts, who endured only to be sidelined, ignored, and overruled by Health Secretary Robert F. Kennedy Jr., an anti-vaccine activist hellbent on warping the agency to fit his anti-science agenda.

    Then, on August 27, Kennedy fired CDC Director Susan Monarez just weeks after she was confirmed by the Senate. She had refused to blindly approve vaccine recommendations from a panel of vaccine skeptics and contrarians that he had hand-selected. The agency descended into chaos, and Monarez wasn’t the only one to leave the agency that day.

    Three top leaders had reached their breaking point and coordinated their resignations upon the dramatic ouster: Drs. Demetre Daskalakis, Debra Houry, and Daniel Jernigan walked out of the agency as their colleagues rallied around them.

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      Gazelle’s Arroyo offers a belt drive, continuous variable transmission

      news.movim.eu / ArsTechnica • 2 days ago - 18:26 • 1 minute

    A little while back, we took a look at a large cargo bike from Urban Arrow that had some interesting features: a drive train that sported continuous variable gearing and a belt drive. But it was difficult to get a feel for what using that drivetrain was like when it was being used to shift a large and extremely heavy cargo bike. So, I jumped at the opportunity when Urban Arrow’s sister company, Gazelle, offered a chance to ride one of its new Arroyo models , which feature the same drivetrain, but this time coupled to a fairly standard commuter bike.

    Getting rid of all the weight and bulk really allowed the drive system to shine. And, as with its cargo-carrying cousin, the bike is filled with thoughtful touches and design decisions that make riding it a pleasure. But all that comes at a cost: This is a premium bike with little in the way of compromises, and it’s priced accordingly.

    High-end hardware

    The Arroyo line is meant for commuters and urban/suburban riding. It has a step-through frame, a large rack, fenders, and its riding stance is very upright. In keeping with its Dutch heritage, it’s meant to be ridden as a bicycle, rather than a bike-like scooter. There’s no throttle to let you avoid pedaling, and even when it’s set to its maximum assist rating, you’ll end up putting in a reasonable amount of effort during the ride. If you’re looking for something that lets you handle a commute in hot weather without sweating, you’ll probably want to look elsewhere.

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